Flavio Franzin
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Publications
Some researches that I participated in and resulted in scientific publications.
GRAPP 2021
A Raster-based Approach for Waterbodies Mesh Generation
Mesh Generation
Geographic Information System (GIS)
Large Scale scenarios
tool programming
optimization
GRAPP 2021
Accurate Real-time Physics Simulation for Large Worlds
Real-time Physics Simulation
Large scale scenarios
Floating-point Precision
SBGames 2019
GPU-Based Rendering and Collision Simulation of Ground Vegetation in Large-Scace Virtual Scenarios
Ground Vegetation
Collision Simulation
GPU-based
GPU-instancing
real-time
large scale scenarios
optimization
Rendering
SBGames 2019
Procedural Editing of Virtual Terrains Using 3D Bezier Curves
Bezier Curves
procedural
terrain editing
tool programming
terrain carving
virtual terrains
optimization
SBGames 2018
GPU-Based Real-Time Procedural Distribution of Vegetation On Large-Scale Virtual Terrains
Procedural Generation
Large scale scenarios
Virtual terrains
Real-time
GPU-based
optimization
Rendering
MA Work
Uma Framework para distribuicao, gerenciamento e renderizacao de vegetacao em cenarios virtuais massivos em tempo real
Vegetation
procedural generations
Virtual Landscapes
Collision Simulation
GPU-Based
Large Scale scenarios
Real-Time
optimization
Rendering
BA Work
Aplicacao de tecnicas procedurais em GPU para renderizacao de nuvens volumetricas em tempo real
Procedural Clouds
Procedural generation
Ray Marching
Noise
Rendering
CTIC XXXV
Using Active Mediators and Passive Extractors Inside Materialized Data Integration Systems
Data extraction
data integration
data analysis automation
Nifty
tech tag lists
fromĀ
Wouter Beeftink